
In the remote mountains of Colorado, horrors wait inside Mount Massive Asylum. As investigative journalist Miles Upshur, explore Mount Massive Asylum and try to survive long enough to discover its terrible secret… if you dare. The use of the camera offers many agonizing moments in Outlast, although it', unlikely that you',l run out of battery because the game balances the difficulty level with giving you batteries when you need them most.Hell is an experiment you can’t survive in Outlast, a first-person survival horror game developed by veterans of some of the biggest game franchises in history. It serves to let you see in the dark through its infrared mode, but the batteries run out when you use it and you must find replacements through the level. All the controls transmit realism, human movement, and put you firmly in the shoes of poor Miles.A video camera will be your only tool in the game. Although it plays like any other first person game, our movements on the screen are very realistic: how the body sways, our hands support us on the floor or round corners, how we run and look back, etc. One of the highlights of Outlast is the controls and how they affect the game. But unlike other games like Amnesia (pretty much the reference game for the genre) where you',e truly gripped by fear throughout the game environment and the plot, Outlast is just going for easy ",OO! SCARED YOU!",moments. Once you',e past this initial trauma, Outlast is just about guts, blood and mutilation, accompanied with multiple frights, all the while at top, terrifying volume.This isn', necessarily a bad thing because, among other things, Outlast knows when to activate these sequences and make you scream for your mommy. Outlast isn', trying to (or doesn', manage to) psychologically terrorize you beyond that first hour.

Finding the ",nvisible path",- the bit that involves crawling on all fours, hiding in lockers or under beds, dodging deformed enemies or running for your life in intense chases - is the key to progressing through the game. Each section of the game has a specific order, and if you don', do it that way then you probably won', survive. If the game didn', have control over what you do or where you go, it couldn', activate certain unexpected events that make you jump out of your chair.The second effect of this linearity is that if you look thoroughly at Outlast you',l see that it is just a giant puzzle. This linearity has two clear objectives: the first is to keep you scared. Its 'scare' resources run out pretty fast and so every challenge in the game is a slight variation on the above, which means that they',e overcome in almost the same way each time too: ",o there, activate a button or lever, and repeat",Outlast is a very linear game.l It', rare to find a section of the game where you move freely, open doors or enter rooms that you shouldn'. But after the first impact, Outlast slips into routine. The first time everything is new, terrifying, unpleasant and distressing, and it truly is a scary game, the sort that makes your hair stand on end and your pulse race. Outlast is not a game for the fainthearted: it', gross, it', violent and really gets under your skin.Now, Outlast makes the one mistake you should never make in any horror game: routine. The story is a common one, but it's very effective on screen, especially for the many realistic scenes of blood and gore. The game does well at getting you into the shoes of the protagonist, Miles Upshur, and making sure you have a hard time (which is kind of the point). With an acceptable plot, really good controls and plenty of butt-clenching moments, Outlast promises to be the scariest game ever created. Outlast is a first person horror game that borrows from the classic Amnesia, and seasons it with new features that give it some personality.In Outlast you must survive the madness of violence and death that prevail in an abandoned asylum.


Softonic-recensie The most terrifying game ever created?
